Eric Di Lodovico - Portfolio

I don’t design to impress. I design to disturb, to move, to leave a mark

Traditional & Digital Illustrations

Explore my artistic journey through diverse creative projects showcased.

Speed of Pain

Pen on paper. A raw and emotional sketch capturing sorrow through empty, weeping eyes

Feather - Procreate

Digital drawing made on iPad. A floating feather representing softness and silent movement.

Sadness 2085

Sketch made on paper. A surreal and playful character design, blending innocence with dark undertones.

Into the Fire

Mixed media. A small painting created with markers and watercolour, digitally enhanced in Photoshop to express solitude and abstraction.

Vassel Demon

Discover my most recent and ambitious project: Vassel Demon. A fully developed 3D character built for both cinematic and in-game use, created as part of my university coursework and personal artistic exploration.

Vassel in Unreal

Vassel Demon brought to life in Unreal Engine. Fully textured and rigged, this character navigates a custom environment inspired by forgotten temples. Built using Maya, Substance Painter and implemented in UE5.

Cinematic Vassel

A darker, film-style version of Vassel. Sculpted in ZBrush and rendered for animation shots in Maya. His story unfolds through expressive movements and eerie presence.

Rigging & Animation

Rigging stage of Vassel Demon in Blender, showcasing the skeletal structure used to animate the character. This phase was essential to bring the demon to life with motion and emotion.

Sculpting - ZBrush

The birth of Vassel Demon: sculpted in ZBrush from a base mesh, shaping its anatomy and expression. This stage captures the raw essence of the character before retopology and painting.

Unreal Engine 5

Provide a short summary of your recent projects, highlighting the most important things.

Macabre Environment Redesign

Based on a pre-existing Unreal Engine level, this environment was transformed through lighting and visual adjustments to evoke a darker, more ominous tone. Inspired by horror aesthetics, the goal was to shift the atmosphere into something unsettling and immersive.

Original Level Design

A fully original level built from scratch using Unreal Engine. All assets were placed and composed to create a playable 3D environment, balancing realism, design flow and artistic storytelling. This project reflects my growing skills in spatial composition and lighting design.

Blue Wizard 2D (Unity)

This was my very first complete 2D game project, created using Unity.

"Blue Wizard" is a fast-paced side-scrolling runner where players control a mystical wizard on a mission to collect gems and save the magical world.
Developed entirely by myself, this game was part of my university coursework and marks the beginning of my journey in game development.

Simple mechanics meet creative charm:
Press Left Shift to sprint, and Spacebar to jump over obstacles.

Influences

Art is not just what I create it’s what shapes me.

From the haunting elegance of Marilyn Manson to the surreal beauty of Tim Burton’s films and the psychological depth of Hideo Kojima’s narratives, my creative world draws from bold, emotional, and often unsettling aesthetics. These influences taught me that darkness isn’t emptiness it’s a canvas for meaning.

In game design, I channel these inspirations through storytelling, animation, and 3D modelling, crafting experiences that evoke emotion and immersion. Each project is a reflection of what I admire raw creativity, discomfort turned into design, and the power of visual language.

But not all influence is found in the shadows.
Falling in love changed the rhythm of everything.
It reminded me that vulnerability can be a strength, and beauty exists in connection, not just solitude.
That human warmth the presence of someone who believes in you is the ultimate creative fuel. AM.

Artistic Vision